2016
DOI: 10.1007/s11227-016-1817-5
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3D Gaze tracking by combining eye- and facial-gaze vectors

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Cited by 4 publications
(2 citation statements)
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“…Ref. [13] proposed an eye-tracking system with the aim of estimating where a person is looking on a monitor through the use of the Kinect v2. This device is provided with an RGB camera, a depth camera, and a native function, called the high-definition face model, for detecting facial landmarks in the image plane.…”
Section: Model-based Techniquesmentioning
confidence: 99%
“…Ref. [13] proposed an eye-tracking system with the aim of estimating where a person is looking on a monitor through the use of the Kinect v2. This device is provided with an RGB camera, a depth camera, and a native function, called the high-definition face model, for detecting facial landmarks in the image plane.…”
Section: Model-based Techniquesmentioning
confidence: 99%
“…Swirski 等 [5] 利用眼球几何结构特征和瞳孔运动模型, 从一组 连续的眼睛图像中拟合眼球的立体运动状态, 进 而估计出眼球的 3D 朝向. Kim 等 [6] 利用 Kinect v2 实现人脸模型估计, 获得人脸注视向量, 并估计眼 球的 3D 旋转中心, 二者共同决定了 3D 眼睛注视 向量. Lu 等 [7] 使用没有红外光照射的眼部图像和模 型驱动的虹膜轮廓拟合, 对 3D 注视方向进行估计.…”
Section: 相关工作unclassified