2012
DOI: 10.1016/j.optlaseng.2011.12.001
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3D gaze tracking method using Purkinje images on eye optical model and pupil

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Cited by 70 publications
(61 citation statements)
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“…Because of the reliability of Kinect v2 accuracy, the method is very suitable with accurate 3D NUI, and also, it can use intelligent vehicle apps. There is several 3D-based gaze-tracking methods despite the computation overhead, because of better accuracy results compared to 2D based [19,20]. The result of an experiment in this paper shows the outstanding accuracy based on the proposed combined gaze-tracking system.…”
Section: Related Workmentioning
confidence: 78%
“…Because of the reliability of Kinect v2 accuracy, the method is very suitable with accurate 3D NUI, and also, it can use intelligent vehicle apps. There is several 3D-based gaze-tracking methods despite the computation overhead, because of better accuracy results compared to 2D based [19,20]. The result of an experiment in this paper shows the outstanding accuracy based on the proposed combined gaze-tracking system.…”
Section: Related Workmentioning
confidence: 78%
“…Second, we plan to integrate EyeAR into an OST-HMD by either miniaturizing, or replicating, the function of the autorefractometer, for example through use of eye tracking cameras as described in [36,37,39]. Third, we will refine our methodology for conducting AR Turing Tests and carry out several more.…”
Section: Discussionmentioning
confidence: 99%
“…Some methods use the variance in the reflection of infrared LEDs on the lens of the eye to estimate the focus depth [36]. Others distinguish between different focus planes [37,38] or estimate the focus through intersection of the gaze with scene geometry [39]. However, they do not provide continuous measurements that are necessary for correct DoF representation.…”
Section: Measuring the Eyementioning
confidence: 99%
See 1 more Smart Citation
“…Work of Lee et al [16] addresses the third dimension of such interface with a head mounted device that calculates the point of regard of the user in space, not only identifying the x and y coordinate of the point of regard, but also the depth depicted by the z coordinate. Kocejko et al [17] also focused on the head mounted device.…”
Section: Ambient User Interfacesmentioning
confidence: 99%