2016
DOI: 10.1016/bs.pbr.2016.06.006
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3D graphics, virtual reality, and motion-onset visual evoked potentials in neurogaming

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Cited by 17 publications
(8 citation statements)
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“…Moreover, the SSMVEP induced by different motor paradigm is related to the motion onset visual evoked potentials (mVEP) at the start time of the motion, which reflect the brain's processing mechanism of motion information (Snowden and Freeman, 2004). Beveridge et al demonstrated that the start time of horizontal or radial motions can induce mVEPs (Beveridge et al, 2016). Among these, the expansion and contraction motions are the typical radial motions that are experienced as the relative distance changes along the visual axis, and can produce the greatest response.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, the SSMVEP induced by different motor paradigm is related to the motion onset visual evoked potentials (mVEP) at the start time of the motion, which reflect the brain's processing mechanism of motion information (Snowden and Freeman, 2004). Beveridge et al demonstrated that the start time of horizontal or radial motions can induce mVEPs (Beveridge et al, 2016). Among these, the expansion and contraction motions are the typical radial motions that are experienced as the relative distance changes along the visual axis, and can produce the greatest response.…”
Section: Introductionmentioning
confidence: 99%
“…For the same reason, SSVEP tasks must also be used with caution with children with disabilities, especially for children with CP who often have visual impairments (Gabis et al, 2015). mVEPs may be a possible alternative to flash-based BCIs and have been applied in BCI spelling applications (Hong et al, 2009) and neurogaming (Beveridge et al, 2016) in adults. Beveridge et al (2017) is the first study that applied mVEP paradigm with children and youth obtaining reasonable online performance at 70% accuracy.…”
Section: Mental Tasks and Brain Signalsmentioning
confidence: 99%
“…Motion-onset VEPs (mVEP) are an alternative to flash-based BCIs and evoked using motion-based stimuli. mVEPs have been used in BCI spelling applications [21], user interfaces [22] and neurogaming [23] [24] [25]. Typically, a mVEP stimulus comprises a rectangular white box with a black border with a total length of 1.24° and height of 0.76°.…”
Section: Introductionmentioning
confidence: 99%
“…In a second online evaluation, participants achieved 92% and 96% using 3 and 5 trials, respectively. In our previous work [23], we investigated the effects on mVEP classification performance with users subjected to different video game graphics, ranging from basic to state-of-the-art. Findings demonstrated the feasibility of using state-of-the-art commercial-grade graphics within mVEP-controlled neurogames.…”
Section: Introductionmentioning
confidence: 99%
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