Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications 2016
DOI: 10.5220/0005725402690277
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3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study

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Cited by 8 publications
(6 citation statements)
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“…Their studies indicate that gestural interaction can substantially improve the users' shopping experiences by enabling them to perform a variety of shopping tasks, such as trying on new clothes or mixing and matching accessories without being physically present in a real shopping mall. Similar to our study, Verhulst et al [20] conducted an experiment to compare the performance and user preferences for body gestures and a traditional game-pad. The experimental results showed that although body gestures are slower than the traditional game-pad, they are more natural and enjoyable when collecting various products in an immersive virtual supermarket system.…”
Section: Gestural Interaction In Vr Shopping Applicationsmentioning
confidence: 83%
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“…Their studies indicate that gestural interaction can substantially improve the users' shopping experiences by enabling them to perform a variety of shopping tasks, such as trying on new clothes or mixing and matching accessories without being physically present in a real shopping mall. Similar to our study, Verhulst et al [20] conducted an experiment to compare the performance and user preferences for body gestures and a traditional game-pad. The experimental results showed that although body gestures are slower than the traditional game-pad, they are more natural and enjoyable when collecting various products in an immersive virtual supermarket system.…”
Section: Gestural Interaction In Vr Shopping Applicationsmentioning
confidence: 83%
“…The freehand-gesture technique is a direct mapping of the user's hand motions in the physical world to the affected motions in a computer system. With the rapid development of computer vision techniques, sensor technologies, and human-computer interaction techniques, freehand gestures have been applied in many VR applications for tasks such as object manipulation [12][13][14][15][16][17], navigation [18][19][20], and system control [21,22]. 1 https ://invrs ion.com/shelf zone 2 https ://vr.ebay.com.au.…”
Section: Gestural Interaction In Vr Shopping Applicationsmentioning
confidence: 99%
“…Ohta et al ., 2015) or had a clear research framework (e.g. Verhulst et al ., 2016). Therefore, the empirical evidence lacks knowledge on the acceptance of retail AR and VR technologies in a realistic setting, built on a suitable theoretical basis.…”
Section: Background and Hypothesismentioning
confidence: 99%
“…In addition to navigation, interaction techniques in the context of shopping activities have also been studied in a virtual environment ( Verhulst et al, 2016 ). Interaction generally refers to the metaphor used to interact with the products in the VE but specifically interaction with products can be with defined as measures such as the number of items picked up, put down, and purchased.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In a consumer behavior scenario, most existing VR studies have allowed the consumer some degree of freedom while performing tasks. For example, consumers had the freedom to choose between a limited number of products within a budget ( Ketelaar et al, 2018 ; Zhao et al, 2018 ); they could select a sequence of items without considering a budget ( Verhulst et al, 2016 ; Liang et al, 2019 ), or they could choose preferred products ( Meißner et al, 2017 ). Some investigations have allowed participants to undertake a series of search tasks ( Liu and Uang, 2016 ) and brand choices ( Martínez-Navarro et al, 2019 ), to navigate freely and look around the virtual environment ( Van Kerrebroeck et al, 2017 ), and to browse the virtual products ( Pantano and Laria, 2012 ; Wong Lau et al, 2014 ; Lau and Lee, 2019 ).…”
Section: Literature Reviewmentioning
confidence: 99%