2021
DOI: 10.3390/su13147916
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3D Interactive Learning Environment as a Tool for Knowledge Transfer and Retention

Abstract: The article deals with the design of virtual reality (VR) interactive training as a teaching method and its effect on knowledge transfer and retention of students. The first part presents the methodology of the VR interactive training design. The second part utilizes the created interactive training for a case study to evaluate its effect on the teaching process and to examine the potential of VR interactive training as a sustainable teaching method. The study took place at the Department of Industrial Enginee… Show more

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Cited by 24 publications
(16 citation statements)
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References 26 publications
(26 reference statements)
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“…Since the participant numbers in each group were not equalized a proper comparison cannot be made however early results seem to indicate that immediately after the training, the people who have done the virtual training or both have better scores then the in-person group. Some literature hypothesizes that users can get distracted by the novelty of VR however these results correspond with the findings of Krajčovič et al [2] and lead to the conclusion that it is not the case. We can also hypothesise that the VR group scores are higher because the VR constructs were rated higher, similar to Rahouti et al findings [1].…”
Section: Test Scoressupporting
confidence: 82%
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“…Since the participant numbers in each group were not equalized a proper comparison cannot be made however early results seem to indicate that immediately after the training, the people who have done the virtual training or both have better scores then the in-person group. Some literature hypothesizes that users can get distracted by the novelty of VR however these results correspond with the findings of Krajčovič et al [2] and lead to the conclusion that it is not the case. We can also hypothesise that the VR group scores are higher because the VR constructs were rated higher, similar to Rahouti et al findings [1].…”
Section: Test Scoressupporting
confidence: 82%
“…• A: passed with no help needed and procedure done correctly • B: passed with minor help (1-3 steps) to do the procedure correctly • C: passed with major help (4-7 steps) to do the procedure correctly • X: failed, needed help with more then 8 steps This method was adapted from Krajčovič et al [2] who evaluated the effect of VR interactive training to teach the use of a drill press.…”
Section: Participant Assessmentmentioning
confidence: 99%
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“…Learners are at the center of personalized learning support provided for effective learning through the support of various new technologies, tools, resources, and activities. Using XR interactive training can make knowledge retention longer and promote knowledge transfer [71]. The smart interactive learning environment supported by XR technology should be the development trend in the next stage, providing learners with machine-based collaborative learning, seamless connection between virtual and reality, and distance immersion education.…”
Section: Emerging Trendsmentioning
confidence: 99%