2023
DOI: 10.1002/cav.2156
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3D mesh pose transfer based on skeletal deformation

Abstract: For 3D mesh pose transfer, the target model is obtained by transferring the pose of the reference mesh to the source mesh, where the shape and pose of the source are usually different from that of the reference. In this paper, pose transfer is considered as a deformation process of the source mesh, and we propose a 3D mesh pose transfer method based on skeletal deformation. First, we design a neural network based on the edge convolution operator to extract the skeleton of the 3D mesh and bind the rigid weights… Show more

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Cited by 1 publication
(2 citation statements)
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“…For the generative joints and semantic parameters, we denote the loss function as L r , as in Equation (11), which contains six errors. The first is the recognized semantic error between the recognized semantic parameters and the labeled semantic parameters, provided in Equation (12).…”
Section: Structure and Loss Function For The Proposed Rigrecognetmentioning
confidence: 99%
See 1 more Smart Citation
“…For the generative joints and semantic parameters, we denote the loss function as L r , as in Equation (11), which contains six errors. The first is the recognized semantic error between the recognized semantic parameters and the labeled semantic parameters, provided in Equation (12).…”
Section: Structure and Loss Function For The Proposed Rigrecognetmentioning
confidence: 99%
“…In addition, blendshape-based rigging is slightly deficient in localized subtle deformation. The second alternative is skeleton-based rigging, which generates a specific pose by joint transformations [11] or nonlinear interpolation [12] in a pose space, then affects the vertex positions through weights. The pose space consists of joint positions, joint angles, and degrees of freedom at each level [12].…”
Section: Introductionmentioning
confidence: 99%