2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2015
DOI: 10.1109/cvpr.2015.7298647
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3D scanning deformable objects with a single RGBD sensor

Abstract: We present a 3D scanning system for deformable objects that uses only a single Kinect sensor. Our work allows considerable amount of nonrigid deformations during scanning, and achieves high quality results without heavily constraining user or camera motion. We do not rely on any prior shape knowledge, enabling general object scanning with freeform deformations. To deal with the drift problem when nonrigidly aligning the input sequence, we automatically detect loop closures, distribute the alignment error over … Show more

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Cited by 137 publications
(88 citation statements)
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“…This approach was originally designed for rigid scenes, and one of the more well-known examples is KinectFusion [15]. This approach was later extended to handle non-rigid objects by describing the deformation of objects with transformations of signed distance field [9,13,14]. These methods can generate surprisingly high quality 3D shapes, but may lack tracking stability with regards to, e.g., occlusions.…”
Section: Human Shape Reconstructionmentioning
confidence: 99%
“…This approach was originally designed for rigid scenes, and one of the more well-known examples is KinectFusion [15]. This approach was later extended to handle non-rigid objects by describing the deformation of objects with transformations of signed distance field [9,13,14]. These methods can generate surprisingly high quality 3D shapes, but may lack tracking stability with regards to, e.g., occlusions.…”
Section: Human Shape Reconstructionmentioning
confidence: 99%
“…The single‐camera system avoids the redundant calibration work and is more space and cost effective compared with the multicamera system. One type of single‐camera system reconstructs 3D human body from dynamic inputs (e.g., the user rotates in front of the sensor continuously during capture) . However, reconstruction from continuous deforming inputs requires excessive nonrigid registration and data preprocessing such as temporal denoising .…”
Section: Related Workmentioning
confidence: 99%
“…However, reconstruction from continuous deforming inputs requires excessive nonrigid registration and data preprocessing such as temporal denoising . The overprocessing potentially degrades reconstruction accuracy and tends to oversmooth the reconstructed surface . To avoid excessive data processing, Li et al, Wang et al, and Zhang et al, adopted semi‐nonrigid pose assumption, in which four to eight (could be more) static poses are captured at different angles to cover the full body, and partial scan meshes are then generated.…”
Section: Related Workmentioning
confidence: 99%
“…These methods, however, primarily focus on static scenes. In case of dynamic scenes, even state-of-the-art RGBD based systems [Newcombe et al 2015;Dou et al 2015] struggle with highly dynamic motion and occlusion. Capturing 3D geometry of dynamic scenes remains very challenging.…”
Section: Related Workmentioning
confidence: 99%