2012
DOI: 10.1007/978-3-642-34851-8_17
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3D Simulated Interactive Drama for Teenagers Coping with a Traumatic Brain Injury in a Parent

Abstract: Abstract. This paper describes the current state of a pedagogical immersive 3D story TBI-SIM and the changes that have been made to it. The system is a narrative simulation in a fully immersive 3D world in which the user controls a character that can interact with non-player characters (NPCs). The users achieve goals and make decisions that have an impact on the course of the story.Keywords: Interactive Drama, Interactive Narrative, Pedagogical Interactive Drama, Pedagogical Narrative Simulations, Educational … Show more

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Cited by 12 publications
(12 citation statements)
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“…Note that Flow is also correlated with the Positive emotional state (.535). Note also that the scores for Flow and Positive emotional state are, for the first group 2.81 and 3.23 respectively, in a 5-point Likert scale (1)(2)(3)(4)(5), which correspond to rather high values (see [15] for comparisons with other systems tested with the same scales).…”
Section: Results and Interpretation Of Questionnaires-indicators Corrmentioning
confidence: 99%
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“…Note that Flow is also correlated with the Positive emotional state (.535). Note also that the scores for Flow and Positive emotional state are, for the first group 2.81 and 3.23 respectively, in a 5-point Likert scale (1)(2)(3)(4)(5), which correspond to rather high values (see [15] for comparisons with other systems tested with the same scales).…”
Section: Results and Interpretation Of Questionnaires-indicators Corrmentioning
confidence: 99%
“…Both interactive narratives are based on the interactive drama Nothing For Dinner, a playable 3D interactive drama [5], [23]. Nothing For Dinner is generative in the sense that its individual actions and the order of these actions are not prewritten but generated from a calculation.…”
Section: Methodsmentioning
confidence: 99%
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“…The disruptive behaviour of traumatized individuals can affect family life, which constitutes the challenge for players of this simulation. Stepping away from the traditional distinction between strong autonomy and strong story approaches, Nothing for Dinner takes on an approach not unlike that of Façade (Habonneau, Richle, Szilas & Dumas, 2012). 2 It is based on IDtension, a narrative idtension engine for interactive drama which models the narrative logic of a storyworld to generate appropriate actions (Szilas, 2007).…”
Section: Nothing For Dinner Nothing For Dinner Is An Interactive Pedamentioning
confidence: 99%