2008
DOI: 10.1155/2008/192153
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3D Space‐Time Visualization of Player Behaviour in Pervasive Location‐Based Games

Abstract: Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour. Whilst many ethnographical studies have presented useful qualitative insights into this area, there is the potential to both improve support for these studies and to provide more effective representations of the quantitative data that can often be extracted from the game itself in a manner that enables greater understanding. In this paper, we illustrate ho… Show more

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Cited by 24 publications
(14 citation statements)
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“…The authors highlighted the importance of locomotion or movement "in vista space, typically a single room or sports field, or in environmental space, such as a neighborhood or city" (Montello [27] defines vista space as "space that can be visually apprehended from a single place without appreciable locomotion and environmental space as space too large and otherwise obscured to visually apprehend without considerable locomotion"), where the game takes place. Other authors define location-based games differently [28,29]. For them, these games do not necessarily require movement; they just need to take into account the user's location and/or environment.…”
Section: Location-based Games Location-aware Games and Geo-gamesmentioning
confidence: 99%
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“…The authors highlighted the importance of locomotion or movement "in vista space, typically a single room or sports field, or in environmental space, such as a neighborhood or city" (Montello [27] defines vista space as "space that can be visually apprehended from a single place without appreciable locomotion and environmental space as space too large and otherwise obscured to visually apprehend without considerable locomotion"), where the game takes place. Other authors define location-based games differently [28,29]. For them, these games do not necessarily require movement; they just need to take into account the user's location and/or environment.…”
Section: Location-based Games Location-aware Games and Geo-gamesmentioning
confidence: 99%
“…Point-based metrics may reveal relevant game properties, such as significant locations (e.g., locations that attract players) or imbalances (e.g., locations which provide an (unfair) advantage or disadvantage). Example papers supporting this type of metrics include Coulton et al [29], where location-based metrics are employed to analyze players behavior in concrete location-based games. In particular, the distance between players as they moved around the game area, and also the mean distance from the average position, is used as a measure of "how adventurous each player was during the game".…”
Section: Spatial Metricsmentioning
confidence: 99%
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“…Tracking data has been gathered on avatars moving in 2-D virtual space in games, virtual museums and VFTs, with various different techniques used to visualise the data (Börner & Penumarthy, 2003;Coulton et al, 2008;Oda et al, 2009;Sookhanaphibarn et al, 2011). Most pertinent for visualising our 4-D data, Chittaro and Ieronutti (2004) split the floor of a virtual museum into a grid of cells, recording the tracks of virtual visitors through the grid.…”
Section: ] Previous Workmentioning
confidence: 99%
“…In addition to the aforementioned 2D visualization approaches, many visual analytics of visitor trajectories [6], [7], [8], [9] provide in 3D display by using the human geographers' technique of space-time paths. These approaches are called Space-Time-Cube that the cube consists of a representation of the geography (along the X-and Y-axis) and the time (Z-axis).…”
Section: A Visualizations Of Visitor Trajectoriesmentioning
confidence: 99%