2024
DOI: 10.38124/ijisrt/ijisrt24jul1168
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3D Unity Labyrinth Game Model Based on Android as an Educational Media in Improving Knowledge and Teeth Brushing Skills in Deaf Children

Ervina Ayu Megaheni,
Lanny Sunarjo,
Masrifan Djamil

Abstract: Deaf children tend to have a higher frequency of caries than non-deaf children. Deaf children have limitations in their sense of hearing when capturing information. Dental health education in a promotional way is one strategy that can be used to provide behavior change for deaf children. Promotives using visual methods are very suitable because they have high visual capture power. One of the visual methods is endgame. The technique used is Research and Development with a quick experiment Pretest-Posttest group… Show more

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