2012
DOI: 10.11141/ia.32.4
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3D Virtual Dig: a 3D Application for Teaching Fieldwork in Archaeology

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Cited by 4 publications
(3 citation statements)
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“…As a result, the technology enhances one's current perception of reality. The effects of immersive virtual reality on scientific visualization, data analysis, and in human interaction tasks have been studied extensively (for an example of these effects in the domain of archaeology see Di Giuseppantonio Di Franco, Galeazzi, and Camporesi, 2012). Depth perception in VR has been demonstrated to reduce errors and time, to improve user performance in spatial tasks (Ragan, Kopper, Schuchardt, & Bowman, 2013;Ware & Mitchell, 2005), as well as to improve object manipulation (Lin, Sun, Chen, & Cheng, 2009;Ware & Balakrishnan, 1994).…”
Section: The Use Of Technologies For Improving the Museum Experience:mentioning
confidence: 99%
“…As a result, the technology enhances one's current perception of reality. The effects of immersive virtual reality on scientific visualization, data analysis, and in human interaction tasks have been studied extensively (for an example of these effects in the domain of archaeology see Di Giuseppantonio Di Franco, Galeazzi, and Camporesi, 2012). Depth perception in VR has been demonstrated to reduce errors and time, to improve user performance in spatial tasks (Ragan, Kopper, Schuchardt, & Bowman, 2013;Ware & Mitchell, 2005), as well as to improve object manipulation (Lin, Sun, Chen, & Cheng, 2009;Ware & Balakrishnan, 1994).…”
Section: The Use Of Technologies For Improving the Museum Experience:mentioning
confidence: 99%
“…The inquiry process places emphasis on students' own decision making; for example, VR allows for repetition (revisiting a location, or doing an activity more than once). This kind of repetition also expands students' learning opportunities beyond the regular class schedule and spaces, with proven benefits for the learning experience [15,16,24,25]. Finally, VR encourages active participation and a user-centred approach [26] (p. 37), which is also enhanced by the inquiry approach, suggesting that VR and historical inquiry can be naturally combined to increase critical engagement with history and heritage.…”
Section: Virtual Reality In Educationmentioning
confidence: 99%
“…Scanned images can also be used to reconstruct areas of objects that are structurally incomplete or damaged (Hermon et al2012). Educational research suggests that digital representations are also effective means by which to introduce aspects of material culture study to large numbers of students, when they cannot access collections of original objects (Doonan and Boyd 2008), but also to introduce methods of the archaeological fieldwork (Di Giuseppantonio Di Franco et al 2012).…”
Section: Two and Three-dimensional Archives For Preserving Tangible Hmentioning
confidence: 99%