2017
DOI: 10.1007/s12564-016-9467-0
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3D virtual learning environments in education: a meta-review

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Cited by 102 publications
(91 citation statements)
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References 65 publications
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“…In relation to the virtual reality research field itself, we align most with the typology of technologically enhanced learning environments as being a Simulation Environment : namely, our VR 360 designs provided our students with “[a] modeling environment designed to simulate activities that are unlikely to happen in real life due to danger and expense” (Reisoğlu, Topu, Yılmaz, Yılmaz, & Göktaş, , p. 85). To clarify, we are not arguing that the contexts are “dangerous”; instead, thinking pragmatically about the struggles science teachers have with designing relevant science curriculum for diverse youth (Braaten & Sheth, ; Mensah et al, ), we contend that to take whole classrooms of 30+ children into their local community (while applaudable) is often not possible given economic and organizational resource restraints often lamented about in urban schools.…”
Section: Technology Rationale and Designmentioning
confidence: 99%
“…In relation to the virtual reality research field itself, we align most with the typology of technologically enhanced learning environments as being a Simulation Environment : namely, our VR 360 designs provided our students with “[a] modeling environment designed to simulate activities that are unlikely to happen in real life due to danger and expense” (Reisoğlu, Topu, Yılmaz, Yılmaz, & Göktaş, , p. 85). To clarify, we are not arguing that the contexts are “dangerous”; instead, thinking pragmatically about the struggles science teachers have with designing relevant science curriculum for diverse youth (Braaten & Sheth, ; Mensah et al, ), we contend that to take whole classrooms of 30+ children into their local community (while applaudable) is often not possible given economic and organizational resource restraints often lamented about in urban schools.…”
Section: Technology Rationale and Designmentioning
confidence: 99%
“…Of the various genres of video games, massively multiplayer online games (MMOGs) is one that has been specifically designed and widely used for educational purposes to enable student interactions, develop new literacies, and conduct problem solving and scientific inquiry (e.g. Annetta, Minogue, Holmes, & Cheng, 2009;Barab, Thomas, Dodge, Carteaux, & Tuzun, 2005;Reisoğlu, Topu, Yılmaz, Yılmaz, & Göktaş, 2017;Sabourin, Rowe, Mott, & Lester, 2012).…”
Section: Learning In Massively Multiplayer Online Games (Mmogs)mentioning
confidence: 99%
“…No que se refere às plataformas de desenvolvimento de MV3D utilizadas, destaca-se com maioria a Second Life (11), em concordância com o que também foi identificado nas pesquisas de Nunes et al (2016) e Reisoglu et al (2017). Logo em seguida, as plataformas OpenSimulator (7) e Open Wonderland (1).…”
Section: Análise E Discussão Dos Resultadosunclassified
“…No tocante aos tipos de pesquisas realizadas, verifica-se na Tabela 2 que o Estudo de Caso ocorreu na maioria dos trabalhos (13), o que também foi predominante na revisão de literatura realizada por Reisoglu et al (2017). Esta forma de pesquisa é típica em áreas mais novas, nas quais não se dispõe de grandes bases de dados para testar teorias, como é o caso dos MV3D, sendo também interessante para avaliar o comportamento de usuários quando utilizam ambientes propostos.…”
Section: Análise E Discussão Dos Resultadosunclassified
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