“…Among these virtual worlds, those used for educational purposes are defined as 3D virtual learning environments (Zuiker, 2012). They are often integrated into education in order to enhance social interaction (Cheng& Ye, 2010), critical thinking (Jamaludin, Chee, & Ho, 2009), decision making (Goel, Johnson, Junglas, & VeIves, 2013), and readingwriting skills (Merchant, 2010). However, motivational factors (Ryan & Deci, 2000), which are of crucial importance in social, cognitive, and physical development, should also be taken into account to ensure the aforementioned skill improvements (Hassouneh & Brengman, 2014).…”