Proceedings of the 22nd International Conference on 3D Web Technology 2017
DOI: 10.1145/3055624.3075941
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3DRepo4Unity

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Cited by 11 publications
(3 citation statements)
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References 17 publications
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“…Licensing agreements are familiar with game creation projects, which involve, for instance, reference to music third parties, trademarks, or characters. Developers control these third-party elements to allow the integration of required references in games (Friston et al, 2017). Well-defined and complete agreements enable the creation of rules under which this licensed content is used, royalties collected, and other matters relating to protection handled.…”
Section: Video Games and Intellectual Property Law: Establishing A Re...mentioning
confidence: 99%
“…Licensing agreements are familiar with game creation projects, which involve, for instance, reference to music third parties, trademarks, or characters. Developers control these third-party elements to allow the integration of required references in games (Friston et al, 2017). Well-defined and complete agreements enable the creation of rules under which this licensed content is used, royalties collected, and other matters relating to protection handled.…”
Section: Video Games and Intellectual Property Law: Establishing A Re...mentioning
confidence: 99%
“…3D Repo [Doboš and Steed 2012] is an open source design coordination system specifically developed for the AEC industry. Over the years, the platform evolved from an early XML3D-based [Sons et al 2010] visualization and data hosting prototype [Doboš et al 2013] into a commercially viable offering 3drepo.io [Scully et al 2015] based on X3DOM [Behr et al 2009] and later Unity 3D game engine [Friston et al 2017]. The latest iteration includes 3D Diff [Doboš et al 2018a] which detects real-time differences between any two 3D models regardless of their underlying file type directly on a web browser.…”
Section: D Repomentioning
confidence: 99%
“…Thus, in this paper we set out to define a novel method that supports rectangular selection of objects, firstly by performing intersection tests against bounding boxes of submeshes and then by false-color rendering of those submeshes that have not yet been eliminated by the first test. This has been implemented in Unity WebGL as part of the 3D Repo design coordination platform [Friston et al 2017]. Five AEC federated scenes consisting of architecture, structure and mechanical, electrical and plumbing models have been tested across a range of devices and different sizes of rectangular selections to ensure that the proposed solution works well in realworld deployment.…”
Section: Introductionmentioning
confidence: 99%