2018
DOI: 10.1002/sdtp.12187
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78‐3: 2D Representation of Display Color Gamut

Abstract: Display gamuts usually render complex shapes in a uniform color space, requiring observers to change views to comprehend a 3D plot. We propose a 2D representation of a display color gamut, named "gamut rings," where the area within an arbitrary luminance and hue angle range corresponds to gamut volume. KeywordsHigh dynamic range; wide color gamut; color volume; display gamut size

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Cited by 21 publications
(25 citation statements)
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“…Parts of the gamut are almost always obscured from view. The solution to this problem is a singular new diagram called "Gamut Rings" developed by Masaoka [2]. This diagram unwraps the important 3D volumetric information and lays it flat in a way that provides the information needed to describe the full color capability of modern display technologies.…”
Section: Cie L*a*b* Volume and Gamut Ringsmentioning
confidence: 99%
“…Parts of the gamut are almost always obscured from view. The solution to this problem is a singular new diagram called "Gamut Rings" developed by Masaoka [2]. This diagram unwraps the important 3D volumetric information and lays it flat in a way that provides the information needed to describe the full color capability of modern display technologies.…”
Section: Cie L*a*b* Volume and Gamut Ringsmentioning
confidence: 99%
“…This section introduces a 2D visualization of the display color gamut, referred to as “gamut rings.” This technique is an azimuthal equal‐volume projection that proportionally converts a gamut volume into “rings” of gamut areas as a function of lightness, represented at the appropriate hue angles. The areal dimension within a lightness and hue angle range corresponds to the gamut volume with the same range.…”
Section: Gamut Ring Frameworkmentioning
confidence: 99%
“…This section introduces a 2D visualization of the display color gamut, referred to as "gamut rings." 32 This technique is an azimuthal equal-volume projection that proportionally converts a gamut volume into "rings" of In CIELAB, L* represents the lightness; it is a normalized value such that L* max = 100. To estimate gamut rings, the gamut boundary polygons in the L*a*b* color space are first obtained at 100 different lightness values (ie, L* values ranging from 0.5 to 99.5 in intervals of 1).…”
Section: Gamut Ring Frameworkmentioning
confidence: 99%
“…Then, they are converted into a*b* coordinates. The loci forming the display gamut boundaries are then transformed into gamut rings [12]. The gamut rings are rendered using a teninterval grayscale tinted with the gamut surface color.…”
Section: Simulationmentioning
confidence: 99%
“…If we compute an RGBCMY gamut where the CMY secondary colors are on the lines connecting RGB, that device will have the same xy gamut area with a different volume. An alternative approach to calculating, comparing, and visualizing 3D color gamut volumes in 2D plots (i.e., gamut rings) was recently proposed [12]. This technique proportionally converts a gamut volume into "rings" of gamut areas as a function of lightness, represented at the appropriate hue angles.…”
Section: Introductionmentioning
confidence: 99%