1982
DOI: 10.1090/mcom/1982-39-159
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Abstract: Abstract. Recently several different approaches have been developed for the simulation of three-dimensional incompressible fluid flows using vortex methods. Some versions use detailed tracking of vortex filament structures and often local curvatures of these filaments, while other methods require only crude information, such as the vortex blobs of the two-dimensional case. Can such "crude" algorithms accurately account for vortex stretching and converge? We answer this question affirmatively by constructing a … Show more

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