2007 IEEE International Solid-State Circuits Conference. Digest of Technical Papers 2007
DOI: 10.1109/isscc.2007.373401
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A 36fps SXGA 3D Display Processor with a Programmable 3D Graphics Rendering Engine

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Cited by 9 publications
(4 citation statements)
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“…Furthermore, a full-utilization mode is designed by further increasing the parallelism of views and reusing the decoder bus to increase the output bandwidth. The throughput of 216fps corresponding to 9 views @ 24fps is achieved for QFHD, and is 12.5-to-40.5× higher than the previous works [4][5].…”
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confidence: 66%
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“…Furthermore, a full-utilization mode is designed by further increasing the parallelism of views and reusing the decoder bus to increase the output bandwidth. The throughput of 216fps corresponding to 9 views @ 24fps is achieved for QFHD, and is 12.5-to-40.5× higher than the previous works [4][5].…”
mentioning
confidence: 66%
“…First, a hardware-oriented 6D FVVS flow is introduced along with the corresponding architecture to solve the first two design challenges. A maximum 1911MPixel/s throughput is achieved, and is 9-to-40.5× higher than the previous works [4][5][6]. Second, the cachebased texture reorder architecture with the dynamic warping reference frame selection (DWRFS) scheme reduces the external memory bandwidth by 95.7% in view synthesis.…”
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confidence: 91%
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