2020
DOI: 10.1007/s12193-020-00339-7
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A BCI video game using neurofeedback improves the attention of children with autism

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Cited by 35 publications
(26 citation statements)
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“…FarmerKeeper is a brain-computer interface video game developed by Mercado et al to support neurofeedback training for children with autism spectrum disorder [ 52 ]. Neurofeedback can regenerate and retrain brain activity to enhance cognitive function in healthy individuals and those with certain developmental neurological conditions [ 82 , 83 ].…”
Section: Resultsmentioning
confidence: 99%
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“…FarmerKeeper is a brain-computer interface video game developed by Mercado et al to support neurofeedback training for children with autism spectrum disorder [ 52 ]. Neurofeedback can regenerate and retrain brain activity to enhance cognitive function in healthy individuals and those with certain developmental neurological conditions [ 82 , 83 ].…”
Section: Resultsmentioning
confidence: 99%
“…Of 46 tools used in the studies, five used cross-modal oddball attention task [ 54 , 56 , 61 , 73 , 84 ], five game performance [ 42 , 58 , 66 , 72 , 80 ], three paced auditory serial additional test (PASAT) [ 53 , 70 , 77 ] and Symbol Digit Modalities Test (SDMT) [ 53 , 70 , 77 ], two Stroop test (ST) [ 53 , 84 ], two the test of everyday attention (TEA) [ 62 , 71 ], two the test of variables of attention (TOVA) [ 55 , 64 ], and two the trail making test (TMT) [ 68 , 70 ]. Other tools used once include EEG data analysis [ 52 ], ADHD-T questionnaire [ 52 ], CRSD-ant test questionnaire [ 52 ], CogState [ 55 ], Focused Spatial Attention Task [ 56 ], Distributed Spatial Attention Task [ 56 , 57 ], Identification Test [ 57 ], digit cancellation task (D-CAT) [ 60 ], Digit Span Forward (DS-F) [ 60 ], Digit Span Backward (DS-B) [ 60 ], attentional blink [ 62 ], Toulouse-Pieron test (TPT) [ 63 ], attentional matrices [ 65 ], Vienna Test System (COG-S9) [ 66 ], negative priming task [ 84 ], Digit Symbol Substitution Test [ 68 ], Symbol Digit Modalities Test (SDMT) [ 70 ], continuous performance test X task (CPT-X) [ 70 ], Moss Attention Rating Scale (MARS) [ 70 ], neglect tests [ 75 ], Go/Nogo task [ 76 ], and Speed subtask [ 78 ]. These tools apply to different subdomains of attention.…”
Section: Resultsmentioning
confidence: 99%
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“…Desai et al [18] increased the alternative communication skills of a student with autism and another with cerebral palsy through using the iPad. Mercado et al [19], through the videogame "BCI" that addressed neurofeedback therapies, managed to improve attention, attentional control and sustained attention in children with severe autism. Wedyan et al [20], following the use of an augmented reality device for children with autism focused on the development of facial expressions, show improvement in social interactions, speech and facial expressions.…”
Section: Conceptual Frameworkmentioning
confidence: 99%