1994
DOI: 10.1007/bfb0049394
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A better heuristic for orthogonal graph drawings

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Cited by 110 publications
(177 citation statements)
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“…We use this constant gadget size as our unit size. The literals, crossovers, and their connecting lines can be laid out orthogonally on an O(n + m) × O(n + m) unit square grid in polynomial time [BK94]. We may then need to tweak some of the path distances to have the same optimal traversal times.…”
Section: Putting Gadgets Togethermentioning
confidence: 99%
“…We use this constant gadget size as our unit size. The literals, crossovers, and their connecting lines can be laid out orthogonally on an O(n + m) × O(n + m) unit square grid in polynomial time [BK94]. We may then need to tweak some of the path distances to have the same optimal traversal times.…”
Section: Putting Gadgets Togethermentioning
confidence: 99%
“…The area and bend bounds are higher than the best known [1,2,14,15], but we have to consider that this is a scheme that gives the user a lot of flexibility in inserting any node at any time. Moreover, any insertion takes place without disturbing the current drawing, since the insertion is built around it.…”
Section: Every Edge Has At Most Three Bends 3 the Total Number Of Bmentioning
confidence: 99%
“…The area required is 2n x 2n. A better algorithm is presented in [1] and [2], which draws the graph within an n x n grid with no more than two bends per edge. This algorithm introduces at most 2n + 2 bends.…”
Section: Introductionmentioning
confidence: 99%
“…Various algorithms have been introduced to produce orthogonal drawings of planar graphs [18,2,20,19,4]. A necessary and sufficient condition for a plane graph with maximum degree three to have an orthogonal drawing without bends was presented in [17].…”
Section: Introductionmentioning
confidence: 99%
“…Bertolazzi et al presented [1] a branch and bound algorithm that computes an orthogonal representation with the minimum number of bends of a biconnected planar graph. For drawings of non-planar graphs [9,3,13], the required area can be as little as 0.76n 2 [14], the total number of bends is no more than 2n + 2 [2,14], and each edge has at most two bends. Experimental studies have been conducted where various proposed algorithms were tested on their performance on area, bends, crossings, edge length, and time [21].…”
Section: Introductionmentioning
confidence: 99%