“…Bersak et al [13], Chittaro and Sioni [55] Games based on player's stress level Tijs et al [56], Reuderink et al [57] Affective versions of Pac-Man Becker-Asano et al [58], Becker-Asano [59] Card game with an affective virtual agent Toups and Graeber [60] Rogue-like predator-pray game controlled by the stress level Munekata et al [61] Action game affected by player's stress level Bontchev and Vassileva [62] Game whose lightning is affected by player's affective state Becker-Asano et al [58], Becker-Asano [59] followed also an integral approach, creating a card game as an interaction scenario for a 3D humanoid empathic agent. The work is divided into two independent building blocks: an emotion simulation system to enable Max, the empathic agent, to express emotion to the player; and a real-time system to gather physiological user information.…”