2015
DOI: 10.1371/journal.pbio.1002110
|View full text |Cite
|
Sign up to set email alerts
|

A Biotic Game Design Project for Integrated Life Science and Engineering Education

Abstract: Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices co… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

1
31
0
1

Year Published

2015
2015
2022
2022

Publication Types

Select...
5
2

Relationship

2
5

Authors

Journals

citations
Cited by 46 publications
(33 citation statements)
references
References 11 publications
1
31
0
1
Order By: Relevance
“…The synergistic integration of global and local stimulus modalities (side LEDs, projector, and microfluidic chip mazes) combinatorically increased the possibilities to manipulate and interact with microscopic swarms compared to previous systems. 7,30,31,[37][38][39]50 Having multiple stimulus modalities can also greatly accelerate specific tasks compared to single modality stimulation, e.g. the command fastCompress, which combines the LED stimulus with a projected barrier, is at least an order of magnitude faster than the command compress, which only uses a shrinking projected barrier (Fig.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…The synergistic integration of global and local stimulus modalities (side LEDs, projector, and microfluidic chip mazes) combinatorically increased the possibilities to manipulate and interact with microscopic swarms compared to previous systems. 7,30,31,[37][38][39]50 Having multiple stimulus modalities can also greatly accelerate specific tasks compared to single modality stimulation, e.g. the command fastCompress, which combines the LED stimulus with a projected barrier, is at least an order of magnitude faster than the command compress, which only uses a shrinking projected barrier (Fig.…”
Section: Resultsmentioning
confidence: 99%
“…All three stimulus modalities have been demonstrated individually with Euglena before, but they have not yet been combined in one device. 31,37,39 Note that Euglena have an inherent degree of variability, which makes complete characterization of all possible Euglena behaviours difficult. Here, we focus on the most robust and consistently observed Euglena responses.…”
Section: Stimulus Space Programmingmentioning
confidence: 99%
See 1 more Smart Citation
“…To address even younger students, additional features can be added to each layer, such as cut or printed numbers to indicate in which layer of the stack the piece goes and the piece's proper orientation. For older students, including college level device classes, 38 more flexibility can be granted by, for instance, allowing the students to create novel designs of their choosing.…”
Section: Resultsmentioning
confidence: 99%
“…Furthermore, microfluidics will not only be an important platform in cell biology, materials science, chemistry, physics, fluid mechanics, and engineering disciplines but also giving its interdisciplinary nature, it is also a great learning opportunity in Science, Technology, Engineering, and Mathematics (STEM) education for students in K-12 and undergraduate levels. 12 Hands-on teaching and gamification 37 of learning has been proven beneficial, 38 and experiments such as electrolysis of water 39 or analytical devices 40 have been proposed. Bardin and Lee 41 recently proposed a whole series of experiments focusing on various age groups and featuring learning opportunities about fabrication, droplet generation, and flow characteristics.…”
Section: Introductionmentioning
confidence: 99%