“…Game-based learning (GBL) is considered a popular active pattern for learning at present, especially for reducing the limitations of learning through practice and intellectual learning skill development. Moreover, it can enhance emotions in social and cultural contexts, including decision-making through practices and retesting while playing games (Bratitsis et al, 2021;Fan et al, 2015;Gillern & Alaswad, 2016). Additionally, it can promote motivation from participation for achieving effective learning goals (Gee, 2003;Van Eck, 2007).…”