2022
DOI: 10.3390/math10071200
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A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers

Abstract: In the game industry, tardiness is an important issue. Unlike a unifunctional machine, a developer may excel in programming but be mediocre in scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these developers carefully. Clearly, traditional scheduling algorithms for unifunctional machines are not suitable for such versatile developers. On the other hand, in an unrelated machine scheduling problem, n jobs can be processed by m machines at n × m different … Show more

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Cited by 6 publications
(11 citation statements)
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“…For the evaluation of the solution quality of such metaheuristic algorithms, some exact algorithms are needed to disclose the gaps between their approximate solutions and the optimal ones. For more recent metaheuristic algorithms and their solution quality, readers can refer to [11,43,58].…”
Section: Introductionmentioning
confidence: 99%
See 4 more Smart Citations
“…For the evaluation of the solution quality of such metaheuristic algorithms, some exact algorithms are needed to disclose the gaps between their approximate solutions and the optimal ones. For more recent metaheuristic algorithms and their solution quality, readers can refer to [11,43,58].…”
Section: Introductionmentioning
confidence: 99%
“…In a heterogeneous-machine environment, e.g., [63,64], a capable machine always processes jobs efficiently in terms of processing speed. However, in the game industry, there are many types of jobs, such as storyboarding, storytelling, prototyping, figure modeling, scene design, sound design, visual effects, rendering, physics, mechanics, programming, and testing [58]. In general, developers with only one specialty cannot easily survive in this industry; they need to equip themselves with several.…”
Section: Introductionmentioning
confidence: 99%
See 3 more Smart Citations