“…In a heterogeneous-machine environment, e.g., [63,64], a capable machine always processes jobs efficiently in terms of processing speed. However, in the game industry, there are many types of jobs, such as storyboarding, storytelling, prototyping, figure modeling, scene design, sound design, visual effects, rendering, physics, mechanics, programming, and testing [58]. In general, developers with only one specialty cannot easily survive in this industry; they need to equip themselves with several.…”