Seamless Learning in the Age of Mobile Connectivity 2015
DOI: 10.1007/978-981-287-113-8_1
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A Brief History of Mobile Seamless Learning

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Cited by 52 publications
(29 citation statements)
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“…The portability of the m-device was exploited by the PSTs for seamless learning (Wong, 2015) across contextual boundaries, extending learning conversations beyond the physical spaces used for staff meetings and campus-based classes, to virtual spaces. Many PSTs reported on the benefits of more customised, closed networks for peer collaboration.…”
Section: Discussion and Future Research Directionsmentioning
confidence: 99%
“…The portability of the m-device was exploited by the PSTs for seamless learning (Wong, 2015) across contextual boundaries, extending learning conversations beyond the physical spaces used for staff meetings and campus-based classes, to virtual spaces. Many PSTs reported on the benefits of more customised, closed networks for peer collaboration.…”
Section: Discussion and Future Research Directionsmentioning
confidence: 99%
“…Kukulska-Hulme (2015) pointed that informal learning played a critical role in language learning and the mobile device ownership promoted its growth. [21] Mobile From this perspective, the teaching methods using mobile technology allow Chinese L2 learners to fulfill their potential through informal learning out of classroom. In other words, mobile learning can supply Chinese L2 learners with sufficient learning resources in different ways within a social setting.…”
Section: Mall Tscl Teachers Teaching Materials Teaching Methodsmentioning
confidence: 99%
“…A literature review on CSCL has led us to identify several important aspects that contribute to the encouragement of collaboration in online courses. In addition, the use of mobile technologies and gamification in these environments permits diverse learning experiences, facilitating the continuation of learning through different devices . Among the aspects that can be collected in the literature, it is possible to classify these types of variables, functionalities, dynamics, studies and student participation, in three categories called Pedagogical Aspects, Technological Aspects, and Student Aspects.…”
Section: State Of the Artmentioning
confidence: 99%
“…Indeed, the increased use of mobile devices in recent years has led many researchers to suggest a trend toward ubiquitous applications , which provide learning experiences and continuity within context. As for the ubiquity and diversity of devices, according to Wong et al , it is important to take into account concepts such as mobile learning and lifelong learning, which are the idea that students can continue their studies regardless of their location, easily accessing information through their mobile devices . Apart from mobile learning, game based learning examines the study process that is stimulated with the elements that are considered the standard parts of the games (i.e., rewards, point collection, reaching higher levels and achieving high scores in computer games).…”
Section: State Of the Artmentioning
confidence: 99%