2016
DOI: 10.1007/978-3-319-46152-6_2
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A Brief History of Serious Games

Abstract: Abstract. Serious Games are now an established field of study. In this field most would attribute the rise of Serious Games to Clark C Abt's creation of the term in 1970, or indeed Ben Sawyer's popularization of it in 2002. However, considering the rich history of purposing non-digital games, itself preceded by discussions of purposing play that are traceable to the work of Plato, it can be said that Serious Games is a contemporary manifestation of centuries old theories and practices. In this chapter, we expl… Show more

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Cited by 112 publications
(71 citation statements)
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“…In this project, we sought therefore to adopt an artivist approach in the production of a 'serious game'. The practice of using games for purposes other than entertainment can take us as far back as ancient Greece (Wilkinson, 2016), but from the 18th century, there are clear attempts to use games for a range of political and pedagogic purposes (Mayer and Bekebrede, 2006). The origins of the modern concept lie in the work of Clark A Abt who sought to improve education through the use of games that 'have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement ' (1970: 9).…”
Section: The 'Artivist' Potential Of Serious Gamesmentioning
confidence: 99%
“…In this project, we sought therefore to adopt an artivist approach in the production of a 'serious game'. The practice of using games for purposes other than entertainment can take us as far back as ancient Greece (Wilkinson, 2016), but from the 18th century, there are clear attempts to use games for a range of political and pedagogic purposes (Mayer and Bekebrede, 2006). The origins of the modern concept lie in the work of Clark A Abt who sought to improve education through the use of games that 'have an explicit and carefully thought-out educational purpose and are not intended to be played primarily for amusement ' (1970: 9).…”
Section: The 'Artivist' Potential Of Serious Gamesmentioning
confidence: 99%
“…Clark Abt's seminal work in [12] and [13] is widely thought to be the originating document behind the term Serious Games [14], as quoted below:…”
Section: Serious Game For Experiential Learning -Definition and mentioning
confidence: 99%
“…In the past two decades, a number of other definitions have emerged. As [8] highlights, these definitions frequently are reductive Figure 1. The original caption was, "The relations between serious games and similar educational concepts" (from [2]).…”
Section: Serious Gamesmentioning
confidence: 99%