2017
DOI: 10.4018/jitr.2017100101
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A Brief Review of Game Engines for Educational and Serious Games Development

Abstract: Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cognitive assessment, as they combine a serious intention with game rules and targets. In this scenario, game engines have emerged as information technologies for serious games and educational games development; however, this development has usually been performed witho… Show more

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Cited by 6 publications
(2 citation statements)
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“…Internally, the framework consists of a scene graph, describing hierarchies of objects. This is in principle the same architecture skeleton as used by real-time or game engines [20]. The architecture supports creating multiple scenes, performing rendering, and subsequently either the display of the result or further processing.…”
Section: Methodsmentioning
confidence: 99%
“…Internally, the framework consists of a scene graph, describing hierarchies of objects. This is in principle the same architecture skeleton as used by real-time or game engines [20]. The architecture supports creating multiple scenes, performing rendering, and subsequently either the display of the result or further processing.…”
Section: Methodsmentioning
confidence: 99%
“…"Serious games" are frequently used in contexts other than entertainment [47]. There are numerous examples of successful apps of games for military training [48].…”
Section: Introductionmentioning
confidence: 99%