2020
DOI: 10.1177/0002764220919142
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A Call for Computer Recess: The Impact of Computer Activities on Predominantly Minority Students’ Technology and Application Self-Efficacy

Abstract: The digital divide limits the flow of potential students through the science, technology, engineering, and mathematics (STEM) pipeline and into STEM careers. The digital divide is a dynamic and constantly evolving concept of digital exclusion that encompasses numerous dimensions and levels. The “usage access gap” and the “second-level divide” both account for differences in how digitally divided people actually use technology. In this study, we employ social cognitive theory as a framework to explore the impac… Show more

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Cited by 7 publications
(3 citation statements)
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“…Innovative research approaches and clinical implementation strategies must account for health disparities associated with digital exclusion or ''usage access gaps'' that AYAs may face. 52 Digital inequality is produced through variability in access to hardware and infrastructure, disparate digital skills, the differential usage/purpose of technology, and variable mental/emotional associations with technology use. Furthermore, demographic factors such as age, gender, race, and socioeconomic status influence the impact of these interrelated barriers (e.g., equipment and internet speed) on access to effective technology use.…”
Section: Discussionmentioning
confidence: 99%
“…Innovative research approaches and clinical implementation strategies must account for health disparities associated with digital exclusion or ''usage access gaps'' that AYAs may face. 52 Digital inequality is produced through variability in access to hardware and infrastructure, disparate digital skills, the differential usage/purpose of technology, and variable mental/emotional associations with technology use. Furthermore, demographic factors such as age, gender, race, and socioeconomic status influence the impact of these interrelated barriers (e.g., equipment and internet speed) on access to effective technology use.…”
Section: Discussionmentioning
confidence: 99%
“…This is a particularly importantly area of research because video game consoles are the most commonly owned ICT devices among minorities (Leith & Cotten, 2014). Furthermore, commercial video game use has been tied to higher levels of ICT self-efficacy (Ball, Huang, Francis et al, 2017;Shank & Cotten, 2014), and video games have been shown effective for increasing ICT-related skills (Admiraal, 2015;Ting, 2010). Studies also indicate that commercial video games may be able to effectively increase desirable "graduate attributes" such as adaptability and resourcefulness in higher education settings, which are essential for pursuing STEM careers (Barr, 2017(Barr, , 2018.…”
mentioning
confidence: 99%
“…Emotional costs, functioning as a dimension of the digital divide, have in fact been linked to early STEM attitudes among predominately minority students (Ball, Huang, Rikard, & Cotten, 2017). Therefore, the psychological factors associated with the digital divide potentially limit the stream of students who can enter into STEM fields (Ball, Huang, Francis et al, 2017). In general, the digital divide may be naturally connected to STEM fields because they are typically considered technology-centric and require a host of technology-based skills in order to succeed (Carter et al, 2014).…”
mentioning
confidence: 99%