2007
DOI: 10.1007/s10209-007-0109-5
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A camera-joystick for sound-augmented non-visual navigation and target acquisition: a case study

Abstract: This paper presents the results of a comparative study of user input with a camera-joystick and a manual joystick used in a target acquisition task when neither targets nor pointer could be perceived visually. The camera-joystick is an input technique in which each on-screen item is accessible from the center with a predefined vector of head motion. Absolute pointing was implemented with an acceleration factor of 1.7 and a moving average on 5 detected head positions. The underlying assumption was that, in orde… Show more

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(1 citation statement)
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“…They propose an educational software accessibility checklist which is intended to be used by teachers who may have little experience of children with limited vision, and covering areas such as general readability, working field extension and position, menu location and coherence, characters and colour. A team of researchers in Finland (Evreinova, Evreinov & Raisamo 2008) looked at alternative input devices, a camera joystick and a manual version, as part of ongoing work in this area. The efficacy of the devices for user input was compared in a target acquisition task, where neither the targets nor any pointers were available visually.…”
Section: Technology Uses To Enable Learningmentioning
confidence: 99%
“…They propose an educational software accessibility checklist which is intended to be used by teachers who may have little experience of children with limited vision, and covering areas such as general readability, working field extension and position, menu location and coherence, characters and colour. A team of researchers in Finland (Evreinova, Evreinov & Raisamo 2008) looked at alternative input devices, a camera joystick and a manual version, as part of ongoing work in this area. The efficacy of the devices for user input was compared in a target acquisition task, where neither the targets nor any pointers were available visually.…”
Section: Technology Uses To Enable Learningmentioning
confidence: 99%