Proceedings of the International Conferences on Applied Computing 2022 and WWW/Internet 2022 2022
DOI: 10.33965/ac_icwi2022_202208c033
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A Case Study for Analysis and Prediction in Learning Using a Peer Learning System

Abstract: Serious Games are an important part of technology aided learning. Since the learning outcome of intrinsically motivated learners is generally higher, a learning system should support the learner in achieving this state. Serious Games utilize the natural intrinsic motivation of playing a game by incorporating learning objectives. Concepts such as Digital Game Based Learning (DGBL) and Immersive Didactics achieve this by creating a learning environment that feels like an entertainment game by aligning learning a… Show more

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