Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 2015
DOI: 10.1145/2774225.2774833
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A case study into the accessibility of text-parser based interaction

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Cited by 8 publications
(3 citation statements)
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“…Within the field of game studies, the accessibility of gaming titles has often been addressed (c.f. Heron 2012Heron , 2015Di Loreto et al 2013;Westin and Dupire 2016) although perhaps in practise it is more honoured in the breach than in the observance (Heron 2012). Recent releases, such as Naughty Dog's 'Uncharted 4' have shown though that accessibility can be a mainstream issue, and that adherence to accessible design can generate wide-spread praise and recognition.…”
Section: Introductionmentioning
confidence: 99%
“…Within the field of game studies, the accessibility of gaming titles has often been addressed (c.f. Heron 2012Heron , 2015Di Loreto et al 2013;Westin and Dupire 2016) although perhaps in practise it is more honoured in the breach than in the observance (Heron 2012). Recent releases, such as Naughty Dog's 'Uncharted 4' have shown though that accessibility can be a mainstream issue, and that adherence to accessible design can generate wide-spread praise and recognition.…”
Section: Introductionmentioning
confidence: 99%
“…We discuss these issues in relation primarily to the development of the collaborative hobbyist game Epitaph Online (Heron 2015), a text-based MMO developed primarily, but not exclusively, by the author of this paper. We discuss the collaboration regime of the game; the decisions that set its technical framework in place; and the emergent issues of legality and ethics that evolved over its 4 years of closed development.…”
Section: Introductionmentioning
confidence: 99%
“…A aplicação da acessibilidade em jogos é um ótimo desafio, uma vez que ela está relacionada com outros importantes aspectos no design, como a jogabilidade, o envolvimento do jogador, diversão e carga cognitiva (CHEN, 2013;HERON, 2015;IMMONEN, 2014;RECTOR;BENNETT;KIENTZ, 2013;SEABORN et al, 2016).…”
Section: Acessibilidade Em Jogos Digitaisunclassified