Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts 2008
DOI: 10.1145/1413634.1413650
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A case study of developing game edutainment

Abstract: This paper aims at developing a game edutainment that combines learning with playing. Game content intends to give knowledge about 7 addictives -opium, heroin, inhalant, methamphetamine, marijuana, cigarette and alcohol. We explore the satisfaction of players towards this game and examine how the players could learn about addictive danger. We found that this game would stimulate the players to avoid the addictives while enjoying 3D adventure computer game.

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Cited by 3 publications
(3 citation statements)
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“…The second type does not require learners to participate, but only listening to or watching, for example, watching movies, visiting museums or zoo, etc. Generally edutainment is widely found in different forms of medias, such as computer games, Internet / website, digital television [6,7], etc. Because these activities are fun and they can create motivation in learning more than the traditional approach [1,6,8], most elementary schools around the world offer the curriculums that is divided into subject matters which must be appropriate for student's level into different kinds of learning activities and medias.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…The second type does not require learners to participate, but only listening to or watching, for example, watching movies, visiting museums or zoo, etc. Generally edutainment is widely found in different forms of medias, such as computer games, Internet / website, digital television [6,7], etc. Because these activities are fun and they can create motivation in learning more than the traditional approach [1,6,8], most elementary schools around the world offer the curriculums that is divided into subject matters which must be appropriate for student's level into different kinds of learning activities and medias.…”
Section: Introductionmentioning
confidence: 99%
“…Generally edutainment is widely found in different forms of medias, such as computer games, Internet / website, digital television [6,7], etc. Because these activities are fun and they can create motivation in learning more than the traditional approach [1,6,8], most elementary schools around the world offer the curriculums that is divided into subject matters which must be appropriate for student's level into different kinds of learning activities and medias. From the observation in the classroom, it has found that content in some lessons are difficult to explain to students.…”
Section: Introductionmentioning
confidence: 99%
“…Indeed, more and more studies report promising results on combining enjoyment, virtuality and learning (e.g. Kam et al, 2008;Phunsa & Tirakoat, 2008) or on the constitution of mutual knowledge through the collective actions emerging in the Internet (e.g. Lévy, 1997;Zhao, 2007).…”
Section: Limitations Of This Research and Future Research Directionsmentioning
confidence: 99%