2011
DOI: 10.1007/978-3-642-19802-1_37
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A Chat Interface Using Standards for Communication and e-Learning in Virtual Worlds

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Cited by 12 publications
(8 citation statements)
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“…The motivation for using Metaverse in natural science, mathematics, and engineering is because it can provide technical support for the discipline, such as providing 3D modeling computer programs for courses (Sourin, 2017), helping students to establish connections between experiments and virtual objects, and providing autonomous tutoring systems based on user interaction data mining (Pereira et al, 2015). In arts and humanities, Metaverse was frequently used for language learning as it can help people communicate with people of different languages in virtual worlds and provide new possibilities for learning foreign languages (Cruz-Lara et al, 2010). Finally, Metaverse was widely used in the field of education because combining the virtual world with physical classrooms can create new learning possibilities for collaborative, cooperative, and problem-based learning (Araya & Avila, 2018).…”
Section: Educational Field Level and Learning Scenarios Within The Me...mentioning
confidence: 99%
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“…The motivation for using Metaverse in natural science, mathematics, and engineering is because it can provide technical support for the discipline, such as providing 3D modeling computer programs for courses (Sourin, 2017), helping students to establish connections between experiments and virtual objects, and providing autonomous tutoring systems based on user interaction data mining (Pereira et al, 2015). In arts and humanities, Metaverse was frequently used for language learning as it can help people communicate with people of different languages in virtual worlds and provide new possibilities for learning foreign languages (Cruz-Lara et al, 2010). Finally, Metaverse was widely used in the field of education because combining the virtual world with physical classrooms can create new learning possibilities for collaborative, cooperative, and problem-based learning (Araya & Avila, 2018).…”
Section: Educational Field Level and Learning Scenarios Within The Me...mentioning
confidence: 99%
“…In the reviewed studies, students had the possibility to use avatars as a way to represent their digital identities within the Metaverse. Particularly, some studies provided the opportunity for students to select one avatar from the already built-in avatars (Cruz-Lara et al, 2010). Other studies provide the students the possibility to create their avatars and customize them (Díaz et al, 2020).…”
Section: Digital Identities Of Students In the Metaverse And The Tech...mentioning
confidence: 99%
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“…Nowadays, an increasing number of standards are frequently being used within most scientific and technical domains. In previous work (Cruz-Lara S., Bellalem N., Bellalem L., and Osswald T., 2009;Cruz-Lara et al, 2011) we have explained how a standardized framework for textual multilingual support (MLIF, 2011) associated with an immersive 3D environment, may considerably change the way people usually deal with multilingual information and with language learning.…”
Section: Towards a Standardized Linguistic Framework For Serious Gamementioning
confidence: 99%