Proceedings of the 6th Intl Symposium on Modeling and Optimization 2008
DOI: 10.4108/icst.wiopt2008.3117
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A Class Of Mean Field Interaction Models for Computer and Communication Systems

Abstract: We consider models of N interacting objects, where the interaction is via a common resource and the distribution of states of all objects. We consider the case where the number of transitions per time slot per object vanishes as N grows. We show that, under mild assumptions and for large N , the occupancy measure converges, in probability and in mean square over any finite horizon, to a deterministic dynamical system. Our method of proof is inspired by stochastic approximation algorithms. The convergence resul… Show more

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Cited by 95 publications
(265 citation statements)
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“…In this section, we present the stochastic model of a system and its mean field approximations. For the most part, our notation agrees with [2]. A list of objects appearing in the mathematical discussions that follow are given in Table 1.…”
Section: Mean Field Approximationmentioning
confidence: 95%
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“…In this section, we present the stochastic model of a system and its mean field approximations. For the most part, our notation agrees with [2]. A list of objects appearing in the mathematical discussions that follow are given in Table 1.…”
Section: Mean Field Approximationmentioning
confidence: 95%
“…We then use the mean drift to construct a new set of ordinary differential equations which address the analysis of population processes with an arbitrary size.Population processes are stochastic models of systems which consist of a number of similar agents (or particles) [23]. When the impact of each agent on the behaviour of the system is similar to other agents, it is said that the population process is a mean field interaction model [2]. It is possible to apply a symmetric reduction on the state space of these types of processes and gain some efficiency in their analysis.…”
mentioning
confidence: 99%
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“…We claim that the model with explicit interactions covers several natural phenomena such as information/infection propagation or resource congestion where the cost but also the state dynamics of a player depend on the state of the all the others. This type of behavior is classical in systems with a large number of interacting objects [6] and cannot be handled using previous mean field game models. For instance, in the classical SIR (Susceptible, Infected, Recovered) infection model [39], the rate of infection of one individual depends on the proportion of individuals already infected.…”
Section: Introductionmentioning
confidence: 99%