Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '94 1994
DOI: 10.1145/192161.192277
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A clustering algorithm for radiosity in complex environments

Abstract: We present an approach for accelerating hierarchical radiosity by clustering objects. Previous approaches constructed effective hierarchies by subdividing surfaces, but could not exploit a hierarchical grouping on existing surfaces. This limitation resulted in an excessive number of initial links in complex environments. Initial linking is potentially the most expensive portion of hierarchical radiosity algorithms, and constrains the complexity of the environments that can be simulated. The clustering algorith… Show more

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Cited by 114 publications
(91 citation statements)
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“…It is interesting to note the benefit of storing the radiant intensity in the form of a directional distribution, since the transfer estimate does not require the interrogation of the cluster contents. This represents a potential gain over previous hierarchical clustering algorithms [6,10].…”
Section: Link Refinementmentioning
confidence: 92%
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“…It is interesting to note the benefit of storing the radiant intensity in the form of a directional distribution, since the transfer estimate does not require the interrogation of the cluster contents. This represents a potential gain over previous hierarchical clustering algorithms [6,10].…”
Section: Link Refinementmentioning
confidence: 92%
“…We assume here that the reader is familiar with hierarchical radiosity and clustering algorithms [3,10,6]. In these methods, a hierarchical subdivision structure of 3D space is used to collect surfaces into clusters.…”
Section: A Cluster-based Illumination Algorithm For General Scenesmentioning
confidence: 99%
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“…Recent advances in global illumination technology allow us to calculate the lighting efficiently, using hierarchical radiosity [16], clustering [24,25] and incremental update methods [8]. To initialise the system, the calculation of certain basic parameters is required.…”
Section: A Fast Hierarchical Methods For Common Illuminationmentioning
confidence: 99%
“…This method allows us to model the real scene to the level of detail required, and to extract camera parameters simply and automatically. We use fast hierarchical [16,24,25] and incremental update [8] techniques for radiosity, permitting interaction with virtual objects in the CAR environment. Interactive update rates (a few seconds per frame) of the mixed real/synthetic environment, including common illumination is achieved by using a texturebased rendering approach on suitable hardware.…”
Section: Introductionmentioning
confidence: 99%