2022
DOI: 10.1017/s1754470x22000095
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A cognitive behavioural therapy smartphone app for adolescent depression and anxiety: co-design of ClearlyMe

Abstract: Adolescence is associated with heightened vulnerability to symptoms of depression and anxiety. In-person and computerised cognitive behavioural therapy (CBT) are effective treatment options, yet uptake and engagement remain low. Smartphone delivery of CBT offers an alternative, highly accessible method of delivering CBT. However, there is no freely available CBT smartphone application (app) specifically designed to reduce depression and anxiety symptoms in adolescents. The aim of this study was to design a new… Show more

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Cited by 19 publications
(28 citation statements)
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“…The present articles also demonstrate advances in our knowledge of, and approaches to, user experiences of digital CBT. Many of the studies (Browne et al, 2022;Li et al, 2022;Patterson et al, 2022;Porter et al, 2022;Song and Foster, 2022) have incorporated at least an element of user feedback, which is perhaps a positive reflection of the value placed on this information as well as its importance in the development, refinement or delivery of interventions. Taking this one stage further, Li et al (2022) demonstrate in their study advances in how co-design principles are now being used to involve the 'end-users' of a digital product in its development from the outset.…”
Section: User Experiencesmentioning
confidence: 99%
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“…The present articles also demonstrate advances in our knowledge of, and approaches to, user experiences of digital CBT. Many of the studies (Browne et al, 2022;Li et al, 2022;Patterson et al, 2022;Porter et al, 2022;Song and Foster, 2022) have incorporated at least an element of user feedback, which is perhaps a positive reflection of the value placed on this information as well as its importance in the development, refinement or delivery of interventions. Taking this one stage further, Li et al (2022) demonstrate in their study advances in how co-design principles are now being used to involve the 'end-users' of a digital product in its development from the outset.…”
Section: User Experiencesmentioning
confidence: 99%
“…Many of the studies (Browne et al, 2022;Li et al, 2022;Patterson et al, 2022;Porter et al, 2022;Song and Foster, 2022) have incorporated at least an element of user feedback, which is perhaps a positive reflection of the value placed on this information as well as its importance in the development, refinement or delivery of interventions. Taking this one stage further, Li et al (2022) demonstrate in their study advances in how co-design principles are now being used to involve the 'end-users' of a digital product in its development from the outset. This study describes the iterative process used, involving adolescents, parents and mental health professionals in the design of a CBT app, and highlights differences in preferences among end-users that need to be accounted for in app development (e.g.…”
Section: User Experiencesmentioning
confidence: 99%
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“…To overcome the gaps in current treatment availability, the Black Dog Institute developed ClearlyMe® - a free, self-directed CBT smartphone app that provides therapeutic content and symptom management strategies for mild to moderately severe symptoms of depression and anxiety in adolescents. Adolescents helped develop the app through extensive co-design, described in detail in Li et al [ 36 ]. The app contains 37 brief (up to 10 minutes in duration), non-sequential ‘lessons’ consisting of psychoeducation, cognitive restructuring (thought challenging and behavioural experiments), emotion awareness and acceptance, activity scheduling, behavioural activation, goal setting, problem solving, exposure, relaxation, mindfulness, and values identification.…”
Section: Introductionmentioning
confidence: 99%