2019
DOI: 10.1186/s13063-019-3396-2
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A combination of multimodal physical exercises in real and virtual environments for individuals after chronic stroke: study protocol for a randomized controlled trial

Abstract: Background Multimodal physical exercises already have well-established benefits for the post-stroke population that influence gait functional capacity, balance, gait, cognition, and quality of life. This type of intervention can be performed in both real and virtual environments. Considering the characteristics of both environments, it is questioned to what extent the combination of interventions in real and virtual environments could result in improvement in post-stroke impairments. … Show more

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Cited by 7 publications
(3 citation statements)
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“…Improvements in dynamic balance have been demonstrated in the BBS, TUG and DGI test scores [89][90][91][92][93][94][95], and in static balance in SLS OP and SLS CL, among others [93][94][95][96][97]. Training under VR conditions also translated into improvements in visuospatial function and working memory, as expressed in the TMT B test [96,98].…”
Section: Discussionmentioning
confidence: 99%
“…Improvements in dynamic balance have been demonstrated in the BBS, TUG and DGI test scores [89][90][91][92][93][94][95], and in static balance in SLS OP and SLS CL, among others [93][94][95][96][97]. Training under VR conditions also translated into improvements in visuospatial function and working memory, as expressed in the TMT B test [96,98].…”
Section: Discussionmentioning
confidence: 99%
“…According to this, training stroke patients balance immersed in a multisensory VR environment in an upright position would positively involve the vestibular contribution for maintaining the upright posture [62]. Immersive VR may induce a recovery or adaptation of vestibular and ocular functions responsible of balance [63] and reduce the risk of falls [64]. Therefore, this can be a new approach for treating balance impairments related to vestibular dysfunctions in stroke patients.…”
Section: Discussionmentioning
confidence: 99%
“…Ahora bien, las intervenciones desarrolladas en entornos virtuales poseen facilidades de información visual y auditiva con retroalimentación multisensorial, se lleva a cabo mediante un sistema de realidad virtual adaptado a pacientes con trastornos neurológicos denominado Stalility and Balance Learning Environment que posee juegos interactivos. Es así que la combinación de estos ejercicios es beneficiosa para mejorar la calidad de vida, la cognición, la marcha y el equilibrio de pacientes crónicos post ACV (27).…”
Section: Combinación De Ejercicios Multimodales En Entornos Reales Y ...unclassified