2018
DOI: 10.1016/j.entcom.2017.12.005
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A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy

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Cited by 12 publications
(4 citation statements)
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“…According to the Goal-Question-Metric approach (Basili, 1992), the present study investigates coding apps' educational value in developing young children's Computational Thinking and Computational Fluency. Two research questions were formulated to achieve this goal based on the author's experience and relevant literature (Laporte and Zaman, 2018;Fessakis et al, 2019;Jin and Zha, 2019;Terzopoulos et al, 2019;Yu and Roque, 2019). More specifically, the following research question was identified:…”
Section: Research Goal and Questionsmentioning
confidence: 99%
“…According to the Goal-Question-Metric approach (Basili, 1992), the present study investigates coding apps' educational value in developing young children's Computational Thinking and Computational Fluency. Two research questions were formulated to achieve this goal based on the author's experience and relevant literature (Laporte and Zaman, 2018;Fessakis et al, 2019;Jin and Zha, 2019;Terzopoulos et al, 2019;Yu and Roque, 2019). More specifically, the following research question was identified:…”
Section: Research Goal and Questionsmentioning
confidence: 99%
“…Flipped learning (FL) represents an emerging form of blended learning, in which students individually watch online lectures before class and then interact with peers and teachers to participate in classroom learning activities [5]. Laporte and Zaman [6] proposed to use the term computation in conjunction with a well-defined computational model whose semantics are clear and match the problem under study [6]. Troussas et al [7] described an innovative and sophisticated method for improving the interaction between learners and computers in Java programming tutorials by providing them with sufficient learning materials.…”
Section: Related Workmentioning
confidence: 99%
“…The analysis produces a sistematic classification of the game programming based on the compatibility with the instructional principal and their position in the spectrum of playing versus programming. Based on the information of this double classification, we explore to knoww why certain game programming still can be conceptualized as a game, as the opposite of the learning environment or programming [1].…”
Section: Introductionmentioning
confidence: 99%