2018
DOI: 10.1152/japplphysiol.00338.2018
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A comparative study of cybersickness during exposure to virtual reality and “classic” motion sickness: are they different?

Abstract: Existing evidence suggests that cybersickness may be clinically different from “classic,” motion-induced sickness; this evidence was, however, obtained in separate studies that focused on just one of the two conditions. Our aim was to bring clarity to this issue by directly comparing subjective symptoms and physiological effects of motion sickness induced by physical motion (Coriolis cross-coupling) and by immersion in virtual reality (ride on a roller coaster) in the same subjects. A cohort of 30 young, healt… Show more

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Cited by 106 publications
(42 citation statements)
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“…The quality of graphics had a particularly strong impact on perceived enjoyment. Reviewers disliked when games had overly complex controls and display functions that evoke motion sickness, which is a potential side effect in VR displays [43,44].…”
Section: Discussionmentioning
confidence: 99%
“…The quality of graphics had a particularly strong impact on perceived enjoyment. Reviewers disliked when games had overly complex controls and display functions that evoke motion sickness, which is a potential side effect in VR displays [43,44].…”
Section: Discussionmentioning
confidence: 99%
“…The most commonly used measures of CS are the Simulator Sickness Questionnaire (Kennedy et al, 2003) and the Fast Motion Sickness Scale (Keshavarz and Hecht, 2011). For a more detailed description of assessment methods for presence and CS and their relationships, see Mazloumi Gavgani et al (2018).…”
Section: A New Methodological Research Framework For Virtual Experienmentioning
confidence: 99%
“…Method-wise, fitting with the innovative nature of VR is the growing attention toward utilization of neurophysiological techniques for implicit measurement of consumer behaviour (see Alcaniz et al, 2019;Bastiaansen et al, 2018;Li et al, 2016;Mazloumi Gavgani et al, 2018). Whilst it remains challenging logistically to implement these measures alongside VR currently, future researchers could consider the use of eye and motion-tracking, electroencephalography (brain-activity tracking), magnetic resonance imaging (cerebral blood flow tracking), or galvanic skin response (tracking emotional arousal).…”
Section: Suggestions For Advancing the Pei Framework For Tourismmentioning
confidence: 99%