2022
DOI: 10.1016/j.ijcci.2022.100534
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A comparison of the impact of digital games eliciting explicit and implicit learning processes in preschoolers

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Cited by 6 publications
(2 citation statements)
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“…This finding imply that the game is motivating and interesting for students to practice, fun, and it can encourage the students to engage in learning process. Vinter et al (2022) and Kiili (2016) While Kao (2020) confirmed that no significant difference was found between the digital gamebased learning and cloze exercise group. This finding reveals that both of media have the same advantages on students' learning outcomes.…”
Section: Discussionmentioning
confidence: 92%
“…This finding imply that the game is motivating and interesting for students to practice, fun, and it can encourage the students to engage in learning process. Vinter et al (2022) and Kiili (2016) While Kao (2020) confirmed that no significant difference was found between the digital gamebased learning and cloze exercise group. This finding reveals that both of media have the same advantages on students' learning outcomes.…”
Section: Discussionmentioning
confidence: 92%
“…These studies have found that educational programs utilizing poetry, nursery rhymes, children's songs, and books, as well as gamified activities, support children's phonological awareness skills (Arias, 2023;Bayraktar & Temel, 2014;Del Egido, 2023;Incognito & Pinto, 2023;Rowe et al, 2023). Furthermore, research conducted on phonological awareness has concluded that digital games have the potential to enhance children's syllable, rhyme, and phonological awareness skills (Arnold et al, 2021;Kartal & Terziyan, 2016;Oliva-Maza et al, 2021;Vinter et al, 2022). When we look at the research above, the effectiveness of digital game-based, digital game-supported, and phonological awareness studies implemented with different methods was compared with the control group.…”
mentioning
confidence: 99%