2018
DOI: 10.1007/978-3-319-77383-4_1
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A Competitive Combat Strategy and Tactics in RTS Games AI and StarCraft

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Cited by 5 publications
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“…This paper uses reinforcement learning to explore training agents on the VizDoom testbed. At present, it is considered essential to use reinforcement learning algorithms in three-dimensional environments, for instance, Doom [10], an FPS game presented in FIGURE 1; Warcraft [11,12], a third-person perspective RTS game, and sandbox openworld games like GTA-V [13] and Minecraft [14].…”
Section: Introductionmentioning
confidence: 99%
“…This paper uses reinforcement learning to explore training agents on the VizDoom testbed. At present, it is considered essential to use reinforcement learning algorithms in three-dimensional environments, for instance, Doom [10], an FPS game presented in FIGURE 1; Warcraft [11,12], a third-person perspective RTS game, and sandbox openworld games like GTA-V [13] and Minecraft [14].…”
Section: Introductionmentioning
confidence: 99%