2017
DOI: 10.1680/jensu.16.00024
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A computer game to help people understand the energy performance of buildings

Abstract: Building users play an important role in determining the energy use of a specific building. Indeed, their behaviour could be one of the reasons behind the energy 'performance gap' observed in many buildings. Moreover, informed building users can promote the sustainability agenda through their consumer choices. This, however, raises the issue of understanding the energy performance of buildings. This paper presents an exercise on developing and testing a computer game which introduces players to the basic conce… Show more

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Cited by 4 publications
(8 citation statements)
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“…This overall selection process yielded a final set of 21 principal articles. The chosen studies, meeting all predefined inclusion and exclusion criteria, were found to address various perspectives outlined within the criteria, which have been classified into four categories: (1) gamification integration with different building platforms [26,27,[37][38][39][40][41][42]; (2) gamified design elements [43][44][45][46]; (3) gamification solutions with different gamified mechanisms [32,[47][48][49][50] and (4) various gamification techniques [33,[51][52][53].…”
Section: Discussionmentioning
confidence: 99%
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“…This overall selection process yielded a final set of 21 principal articles. The chosen studies, meeting all predefined inclusion and exclusion criteria, were found to address various perspectives outlined within the criteria, which have been classified into four categories: (1) gamification integration with different building platforms [26,27,[37][38][39][40][41][42]; (2) gamified design elements [43][44][45][46]; (3) gamification solutions with different gamified mechanisms [32,[47][48][49][50] and (4) various gamification techniques [33,[51][52][53].…”
Section: Discussionmentioning
confidence: 99%
“…The investigation was extended to the examination of various gamification methods employed in different building types. The literature reveals seven implementation techniques, namely Human-Machine Interface (HMI) [38], Apps [26], Internet of Things (IoT) based [50], web-based gamified systems [43], software [44], ICT platforms [27,33] and Graphical User Interface (GUI) [56], as identified by the principal studies selected for this review. The radar chart below (Figure 5) gathers data from the chosen relevant literature on various gamification techniques, based on the building type.…”
Section: Gamification Techniques Utilization and Their Performancementioning
confidence: 99%
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“…The particular rules of the game, as well as the gaming environment, were developed by the authors and can be found in detail in previous work [38]. In summary, participants were required to take on the role of a facilities manager, who has to decide how different building spaces perform, and decide which ones to prioritize for future maintenance and improvement.…”
Section: Decision-making Evaluationmentioning
confidence: 99%
“…The third paper in this issue (Patlakas and Raslan, 2017) discusses the significant role of building users in determining the energy use of buildings and the influence of their behaviour on the 'performance gap'. The authors attempted to addressed the issue by using 'gamification' or game-based tools to help users better understand the issues relating to building performance, post-occupancy evaluation surveys and facilities management.…”
mentioning
confidence: 99%