IET Irish Signals and Systems Conference (ISSC 2012) 2012
DOI: 10.1049/ic.2012.0170
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A Consistency Regulation Algorithm for Client-Server-based Multiplayer Computer Games

Abstract: Abstract-Consistency is one of the most important aspects to be considered when designing a Distributed Interactive Application, and particularly in networked Multiplayer Computer Games (MCGs). Several techniques exist which aim to reduce network traffic in an attempt to maintain an acceptable level of consistency. However, these techniques are static in nature, as they do not adapt to the varying network conditions. This paper presents an algorithm which aims to maintain an acceptable level of consistency by … Show more

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