2007
DOI: 10.1007/s10601-007-9026-8
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A Constraint-Based Autonomous 3D Camera System

Abstract: Camera control techniques for interactive digital entertainment (IDE) are reaching their limits in terms of capabilities. To enable future growth, new methods must be derived to address these new challenges. Existing academic research into camera control is typically devoted to cinematography and guided exploration tasks, and is not directly applicable to IDE. This paper describes a novel application of constraint satisfaction in the design of a camera system that addresses the unique and difficult challenges … Show more

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Cited by 17 publications
(29 citation statements)
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“…By definition, none of the contained solutions can dominate any other. 4 For a given test point and a given front, we find all members of the reference front that dominate it or are dominated (note that a point can either dom-inate or be dominated by one or multiple points of the reference front, but not both). Points that are incomparable (neither dominated nor dominate) are assigned a value of 0.…”
Section: Multi-objective Camera Optimisationmentioning
confidence: 93%
See 2 more Smart Citations
“…By definition, none of the contained solutions can dominate any other. 4 For a given test point and a given front, we find all members of the reference front that dominate it or are dominated (note that a point can either dom-inate or be dominated by one or multiple points of the reference front, but not both). Points that are incomparable (neither dominated nor dominate) are assigned a value of 0.…”
Section: Multi-objective Camera Optimisationmentioning
confidence: 93%
“…The different objective functions are combined linearly to produce a single objective function which can be optimised either in a static environment or in a dynamic one. A variety of algorithms have been employed in the two cases including, among others, Genetic Algorithms [15,17] and Particle Swarm Optimisation [6] for static scenes, and Hill Climbing [4] and Artificial Potential Fields [7] for real-time optimisation in dynamic scenes. The first two approaches are used to generate still images with specific composition characteristics, while the last two are designed to animate a camera in real-time interactive virtual environment -e.g.…”
Section: Related Workmentioning
confidence: 99%
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“…Beckhaus et al [4] first introduced local search algorithms to camera control; their system employs Artificial Potential Fields to generate collision-free camera paths through a virtual environment. Bourne and Sattar [7] proposed a system that employs sliding octrees to guide the camera to the optimal camera configuration. Burelli and Jhala [9] extended these two approaches to include frame composition and support multiple-object tracking.…”
Section: A Generalised Approachesmentioning
confidence: 99%
“…A common technique to detect occlusion consists of casting a series of rays between the object of interest and the camera [8], [7]. Marchand and Courty [22] generate a bounding volume containing both the camera and the object of interest and check whether other objects intersect this volume.…”
Section: B Occlusionmentioning
confidence: 99%