2019
DOI: 10.4018/978-1-5225-7987-8.ch013
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A Constructivist Desktop Virtual Reality-Based Approach to Learning in a Higher Education Institution

Abstract: Virtual reality (VR) technology has recently started shaping learning, especially language learning, with the aim of immersing learners into a VR learning environment. However, because of the high system cost of fully immersive VR, desktop VR has been implemented and preferred in educational settings. Based on a constructivist approach, desktop VR has drawn attention to the need for learner autonomy and an authentic VR learning environment. Therefore, this chapter describes empirical research on desktop VR-bas… Show more

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Cited by 6 publications
(10 citation statements)
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“…One example of low-immersive VR that enables students to overcome physical separation and feel immersed when learning (Berti, 2020;Meri-Yilan, 2019) is the desktop version of ImmerseMe (n.d.), a virtual 360° environment with filmed native speakers as CAs in photorealistic representations of everyday-life scenarios. This system's design aligns with active student-centered learning, encouraging students to take responsibility for their construction of learning through progression at their own pace (Meri-Yilan, 2019;Soto et al, 2020). Such variability could facilitate student spoken language learning on their own individual level, and important facet to explore in developing target language development practices (Håkansson Ramberg & Bøhn, 2023).…”
Section: Research On Dialogue-based Computer-and Vr-assisted Language...mentioning
confidence: 99%
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“…One example of low-immersive VR that enables students to overcome physical separation and feel immersed when learning (Berti, 2020;Meri-Yilan, 2019) is the desktop version of ImmerseMe (n.d.), a virtual 360° environment with filmed native speakers as CAs in photorealistic representations of everyday-life scenarios. This system's design aligns with active student-centered learning, encouraging students to take responsibility for their construction of learning through progression at their own pace (Meri-Yilan, 2019;Soto et al, 2020). Such variability could facilitate student spoken language learning on their own individual level, and important facet to explore in developing target language development practices (Håkansson Ramberg & Bøhn, 2023).…”
Section: Research On Dialogue-based Computer-and Vr-assisted Language...mentioning
confidence: 99%
“…In their teaching, the Swedish language teachers face, for instance, big groups, lack of time, students' unwillingness to speak, and lack of natural contact with native speakers of the target language. We suggest this experienced lack of meaningful speaking practice with instant and individual feedback in the classroom and the students' inability to use the target language independently in everyday life might be changed with the introduction of emerging speech technologies for practicing speaking skills in a virtual learning environment (Meri-Yilan, 2019).…”
Section: Introductionmentioning
confidence: 99%
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“…Furthermore, during student ward practice, there is insu cient time at clinical sites due to a decrease in number and length of hospitalization of surgery patients (13). To help overcome some of these challenges in the educational setting, one possible solution is to use desktop virtual reality (VR) (14,15).…”
Section: Introductionmentioning
confidence: 99%