Companion Publication of the 2020 ACM Designing Interactive Systems Conference 2020
DOI: 10.1145/3393914.3395829
|View full text |Cite
|
Sign up to set email alerts
|

A Contemporary Way of Playing - Designing Interactive Urban Play for Playful Placemaking

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
2
1

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 9 publications
0
1
0
Order By: Relevance
“…Considering the outcomes of placemaking, we acknowledge that the present and future developments of play in cities indicate a continued necessity to appreciate the effects of technology on the identity and experiences of places. Thus, we focus on playful placemaking (Innocent, 2016;Stokes et al, 2017;Luostarinen, 2019;Chew, 2020)-a variant of placemaking adapted from traditional and contemporary methods outlined by Jacobs (Jacobs, 2016), Whyte (Whyte, 1980), and other influential urbanism organisations such as Gehl 2 and the Project for Public Spaces 3 . Supporting urban liveability, it is a placemaking process involving the public as co-creators of city life by means of playful interactions designed for the built environment.…”
Section: Technology and Playful Placemakingmentioning
confidence: 99%
“…Considering the outcomes of placemaking, we acknowledge that the present and future developments of play in cities indicate a continued necessity to appreciate the effects of technology on the identity and experiences of places. Thus, we focus on playful placemaking (Innocent, 2016;Stokes et al, 2017;Luostarinen, 2019;Chew, 2020)-a variant of placemaking adapted from traditional and contemporary methods outlined by Jacobs (Jacobs, 2016), Whyte (Whyte, 1980), and other influential urbanism organisations such as Gehl 2 and the Project for Public Spaces 3 . Supporting urban liveability, it is a placemaking process involving the public as co-creators of city life by means of playful interactions designed for the built environment.…”
Section: Technology and Playful Placemakingmentioning
confidence: 99%