2024
DOI: 10.1037/ppm0000522
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A continuous-space description of video games: A preliminary investigation.

Nicholas David Bowman,
Hanna Klecka,
Zeyu Li
et al.

Abstract: Research on the impact of video games on the brain and behavior typically focuses, at its root, on particular experiences inherent in different types of gameplay. Historically, genre labels have been used to quickly classify games into (at least somewhat) nonoverlapping types of experiences. Genre labels have been successfully used in previous research to describe differences in experiences across games. However, modern video games increasingly borrow conventions from myriad genres. This increased complexity o… Show more

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