Abstract-This paper presents a multi-agent model for large crowd simulations that addresses the need for socially plausible coordination behavior. A computational model for multi-agent coordination informed by well-established common ground theory is proposed. We introduce the idea of macro-and microcoordination strategies that allow agent-based simulations to adapt to different domains. Our agent model allows the selection of appropriate behaviors based on the spatiotemporal conditions of the agent-group's environment. By showing that different micro-coordination strategies of individual groups has an influence on the overall distribution of a crowd, we demonstrate the importance of incorporating such models into multi-agent simulations of large crowd behaviors.