“…Studies have already investigated a range of computer-assisted language learning (CALL) programs that are designed to facilitate vocabulary development, including flash cards (Nakata, 2011), mnemonic learning (Lu, Webb, Krus, & Fox, 1999), digital games (Hitosugi, Schmidt, & Hayashi, 2014), and kanji learning packages (Ikeshita-Yamazoe & Masutomo, 2016;Komori & Zimmerman, 2001;Nesbitt, 2013). However, while earlier CALL programs tended to focus on word learning alone, recent multimedia packages view vocabulary learning as a subcomponent of contextually situated activities rather than in isolation (Ma & Kelly, 2006).…”