2018
DOI: 10.1016/j.cie.2017.10.023
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A customized garment collaborative design process by using virtual reality and sensory evaluation on garment fit

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Cited by 36 publications
(26 citation statements)
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“…The products that have the highest relation with the positively scored or rated items are generally recommended to users. The content-based technique uses different kinds of models to explore the similarity between items to generate a meaningful recommendation, which is the main distinctive feature between content-based and collaborative filtering techniques [179,180]. These machine-learning techniques propose recommendations by learning the core or foundations of the underlying model.…”
Section: Content-based Filtering (Cbf) Techniquementioning
confidence: 99%
“…The products that have the highest relation with the positively scored or rated items are generally recommended to users. The content-based technique uses different kinds of models to explore the similarity between items to generate a meaningful recommendation, which is the main distinctive feature between content-based and collaborative filtering techniques [179,180]. These machine-learning techniques propose recommendations by learning the core or foundations of the underlying model.…”
Section: Content-based Filtering (Cbf) Techniquementioning
confidence: 99%
“…1,6 Most of the research concerns the design and marketing departments, 1,6,27,31,32 and rarely concerns the manufacturing department. 29,30 As we know, each garment is commonly composed of several patterns. The customization of the garment is indeed the customization of the associated patterns, which are the operation objects in the garment cutting-related processes.…”
mentioning
confidence: 99%
“…Thus, the methods proposed in our study are centered on pattern variations in the two above-mentioned aspects. As reported, 29,30,33 advanced technologies such as virtual reality, 3D body scanning, and computer-aided design/ manufacturing are adopted to aid personalized pattern design and the automatic single cut for mass customization, which is not an economic approach for manufacturers. The more inclined to mass production the mass customization is, the more significant the economic benefit it brings.…”
mentioning
confidence: 99%
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“…The evaluation of apparel comfort, fit, and virtual performance are hot research topic now. 19 Most researchers cannot control and change the properties of virtual textile materials or the dimensions of body morphology under try-on simulation, so it is difficult to control the fit of e-apparel. 20 Some designers only adjust the 2D apparel pattern block according to the visual effect displayed in the 3D simulation system, which is usually used in loose clothing design.…”
mentioning
confidence: 99%