Abstract:In the character animation industry, animators use facial UI's to animate a character's face. A facial UI provides widgets and handles that the animator interacts with to control the character's facial regions. This paper presents a facial UI design approach to control the animation of the six basic facial expressions of the anthropomorphic face. The design is based in square shaped widgets [5] holding circular handles that allow the animator to produce the muscular activity relative to the basic facial expres… Show more
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